4 DPS Zerg
The all-in strategy: four DPS with one healer. You either kill someone in the first 30 seconds or you lose. This comp has the highest burst in 5v5 — MS + Rogue burst + Shatter combo + DoTs is enough to kill anything during a CC chain. The problem is sustainability — one healer cannot keep four DPS alive against any coordinated team. Play this for fun or for fast point farming against bad teams, but do not expect to compete at high ratings.
General Strategy
Kill something in 30 seconds. Sap a healer, Poly another, Fear a third. All four DPS unload on one target. With MS, Shatter combo, Rogue burst, DoTs, and no enemy healing, the target dies. If nobody dies in the opener, retreat and try one more go. If two goes fail, you lose.
This comp exists to punish bad teams. Against coordinated opponents, the single Priest cannot keep anyone alive once the enemy figures out to ignore your DPS and train the Priest.
The Opener
Pre-match: Rogue Saps healer 1. Gates open: Mage Polys healer 2. Warlock Fears healer 3 (if they have 3 healers). All four DPS attack the same target — ideally the squishiest DPS or an isolated healer. Warrior Recklessness + Rogue Blade Flurry + Mage Cold Snap Shatter + DoTs. Kill in 6 seconds.
If the target survives, Priest Pain Suppressions the teammate taking the most damage. Try one more go with Blind + Kidney Shot on a healer. If that fails, GG.
Matchups
vs Eurocomp (Triple Healer)
Almost impossible. Triple healer survives your burst easily. You have one healer vs their three. Game over after your opener fails. Avoid this matchup.
- Triple healer survives everything
- One healer cannot sustain
- Opener must kill or you lose
- Almost impossible
- Avoid this matchup
vs Melee Cleave
Difficult. Two healers survive your burst. After opener, they outlast you. Must kill a healer in the first go or lose.
- Two healers survive burst
- Must kill in opener
- After opener you lose
- Kill a healer first
- Difficult
vs Caster Cleave
Slightly better. You can rush their casters. But three healers still survive. CC their healers and zerg a DPS. Possible but unlikely at high rating.
- Rush their casters
- CC healers and zerg DPS
- Still difficult
- Possible but unlikely
- Better than vs triple healer
vs 4 DPS Zerg (Mirror)
Whoever kills first wins. Pure coinflip. Both teams open, both teams die. Whoever gets better CC and targets wins in 15 seconds.
- Coinflip
- Whoever kills first wins
- 15 second game
- Better CC wins
- Pure chaos