Shadow Priest / Rogue / Mage

Shadow Priest/Rogue/Mage is an aggressive variant of RMP that trades Disc Priest's healing safety for Shadow Priest's damage and Vampiric Embrace sustain. The burst is higher than standard RMP — Shadow Word: Death, Mind Blast, and SW:Pain add significant damage to the Rogue/Mage burst window. The risk is that Shadow Priest is a much worse healer, so if the opener fails, you're more vulnerable than traditional RMP.

General Strategy

All-in burst. Sap one, Poly one, all three DPS the third. Shadow Priest adds Mind Blast + SW:Death to the Rogue/Mage burst. Vampiric Embrace provides group healing during damage. Must kill in the opener or first re-open — long games are very hard without a real healer.

Matchups

vs WLD (Warrior / Lock / Druid)

Very hard. WLD survives your burst and outlasts you. Must kill Druid in opener. Sap Warrior, Poly Lock, all-in Druid. If Druid survives, you probably lose.

  • Must kill in opener
  • Sap Warrior, Poly Lock, kill Druid
  • If opener fails, very hard
  • WLD outlasts you
  • Worst common matchup

vs RMP (Rogue / Mage / Priest)

Whoever opens first wins. Your burst is higher. Their healing is better. Open on Disc Priest — squishy. Track enemy Rogue.

  • Whoever opens first wins
  • Your burst > their burst
  • Open on Disc Priest
  • Track enemy Rogue
  • Higher burst, less sustain

vs Warrior / Druid / Priest

Double healer is very hard to burst. Must kill one healer in opener. Sap Warrior, Poly one healer, kill the other. Pain Suppression makes this tough.

  • Hard to burst through double healer
  • Kill one healer in opener
  • Sap Warrior, CC one healer
  • Pain Suppression is problematic
  • Uphill battle

vs RLS (Rogue / Lock / Shaman)

Both burst-oriented. Open on Shaman. Sap Rogue, Poly Lock. Your burst kills Shaman. Soul Link is annoying if they open on you — Shadowform helps survive.

  • Open on Shaman
  • Sap Rogue, Poly Lock
  • Your burst kills Shaman
  • Shadowform helps survive
  • Opener decides

vs Warlock / Shaman / Warrior

Open on Shaman. Sap Warrior, Poly Lock. Burst Shaman down. Survive with Shadowform + VE. After Shaman dies, Lock/Warrior can't sustain.

  • Open on Shaman
  • Sap Warrior, Poly Lock
  • Shaman dies to burst
  • VE for sustain
  • Cleanup after Shaman

vs PHD (Paladin / Hunter / Druid)

Kill the Hunter. Sap Paladin, Poly Druid. All-in Hunter. If opener fails, double healer outlasts you. Mass Dispel Bubble.

  • Kill the Hunter
  • Sap Paladin, Poly Druid
  • Mass Dispel Bubble
  • Must kill in opener
  • Double healer outlasts you

vs Mage / Lock / Priest

Both caster comps. Open on their Priest. Sap Lock, Poly Mage. Your burst > their burst. Soul Link is annoying but Priest is still squishy.

  • Open on their Priest
  • Sap Lock, Poly Mage
  • Your burst is higher
  • Priest is squishy
  • Opener determines game

vs Warrior / Paladin / Druid

Passive comp. All-in one healer. Sap Warrior, Poly one healer, kill the other. Bubble forces Mass Dispel. Must kill in opener.

  • All-in one healer
  • Sap Warrior
  • Mass Dispel Bubble
  • Must kill in opener
  • Passive comp is still tanky

vs Hunter / Shaman / Warrior

Open on Shaman. Sap Warrior, Poly Hunter. Burst kills Shaman. Watch for Flare. After Shaman, cleanup.

  • Open on Shaman
  • Sap Warrior, Poly Hunter
  • Shaman dies to burst
  • Watch for Flare
  • Cleanup after Shaman