Warrior / Paladin / Druid

Warrior/Paladin/Druid is the tankiest comp in TBC 3v3. Double healer with the two best healing classes means you almost never die. Freedom keeps the Warrior mobile, Cyclone provides CC, and Bubble gives an ultimate panic button. The weakness: zero offensive CC beyond Cyclone and HoJ. Your kill pressure relies entirely on the Warrior's damage, which makes killing durable targets very slow.

General Strategy

Outlast everything. Warrior trains a target with MS. Both healers keep everything alive. Cyclone the enemy healer during burst windows. Freedom the Warrior to prevent kiting. Win when the enemy runs out of mana or makes a mistake. 10+ minute games are normal.

Matchups

vs WLD (Warrior / Lock / Druid)

Even-ish. DoTs are hard to heal through but your double healer handles it. Cyclone their Warlock. Freedom your Warrior. Long attrition game.

  • Cyclone their Warlock
  • Freedom your Warrior
  • Double healer handles DoTs
  • Long attrition game
  • Even matchup

vs RMP (Rogue / Mage / Priest)

Favored. Double healer survives their burst. Bubble the opener. Train Priest after. Cleanse CC. They can't kill you.

  • Bubble the opener
  • Train Priest
  • Cleanse CC
  • Double healer survives
  • Very favored

vs Warrior / Druid / Priest

Mirror-ish. They have Mana Burn. You have Bubble and Freedom. Mana Burn is the deciding factor. LoS Burns aggressively.

  • LoS Mana Burns
  • Bubble is your edge
  • Freedom vs Cyclone
  • Mana management wins
  • Long game

vs RLS (Rogue / Lock / Shaman)

Survive Lust easily. After Lust, outlast them. Cyclone Rogue. Bubble if focused. Train Shaman.

  • Survive Lust easily
  • Outlast after Lust
  • Cyclone Rogue
  • Bubble if focused
  • Train Shaman

vs Warlock / Shaman / Warrior

Survive Lust. Double healer tanks everything. Train their Shaman. Cyclone their Warrior. Outlast.

  • Survive Lust
  • Double healer tanks all
  • Train Shaman
  • Cyclone Warrior
  • Outlast

vs PHD (Paladin / Hunter / Druid)

Double healer mirror. Both extremely durable. Neither side dies easily. 15+ minute games. Mana management decides.

  • Double healer mirror
  • 15+ minute games
  • Neither dies easily
  • Mana management
  • Extreme patience needed

vs Mage / Lock / Priest

Survive caster burst. Cleanse CC. Bubble if needed. Train Priest. Your durability > their damage.

  • Survive caster burst
  • Cleanse CC
  • Bubble if needed
  • Train Priest
  • Durability wins

vs Shadow Priest / Rogue / Mage

Easy. Double healer laughs at burst. Bubble opener. Train SPriest. Massively favored.

  • Double healer crushes burst
  • Bubble opener
  • Train SPriest
  • Massively favored
  • Easy win

vs Hunter / Shaman / Warrior

Outlast. Survive Lust. Double healer > single healer. Train Shaman. Cyclone melee.

  • Outlast them
  • Survive Lust
  • Double healer > single
  • Train Shaman
  • Cyclone melee