PHD (Paladin / Hunter / Druid)
PHD is a double healer comp with Hunter as the sole DPS. It is extremely durable — two of the best healers with a ranged DPS that's hard to reach. You win by outlasting opponents and creating kill windows during Beast Within + CC chains. The downside is low kill pressure — if the enemy can out-sustain your Hunter damage, you're in trouble. Best against burst comps that can't handle your durability.
General Strategy
PHD plays defensive. Both healers keep the Hunter alive while the Hunter applies ranged pressure with Steady Shot and pet. Kill windows come during Beast Within + Scatter/Trap on one healer + Cyclone on another. Viper Sting the enemy healer for mana drain as a secondary win condition.
This comp is extremely patient. Games go 10+ minutes against other durable comps. Your advantage is that you almost never lose — the downside is kills take a long time to set up.
Matchups
vs WLD (Warrior / Lock / Druid)
Tough. WLD pressure overwhelms your healing eventually. Viper Sting their Druid. Cyclone the Warrior. Beast Within during CC on Druid. Very long and difficult.
- Viper Sting their Druid
- Cyclone the Warrior
- Beast Within during CC
- Very long game
- WLD pressure is hard to handle
vs RMP (Rogue / Mage / Priest)
Favored. Double healer survives their burst easily. After opener fails, they have no sustained damage. Train the Priest. Scatter/Trap Mage. Beast Within kills Priest.
- Double healer survives opener
- Train Priest after opener fails
- Scatter/Trap Mage
- Beast Within kills Priest
- Very favored
vs Warrior / Druid / Priest
Double healer mirror with Mana Burn. They Burn your Paladin. Counter by LoS Burns and Viper Stinging their Druid. Extremely long games.
- LoS Mana Burns
- Viper Sting their Druid
- Extremely long games
- Neither side dies easily
- Mana management wins
vs RLS (Rogue / Lock / Shaman)
Survive Bloodlust. Double healer tanks it. After Lust, train the Shaman. Scatter/Trap + Cyclone on Shaman. Shaman can't escape.
- Survive Bloodlust easily
- Train Shaman after Lust
- Scatter/Trap + Cyclone Shaman
- Double healer durability
- Shaman can't escape
vs Warlock / Shaman / Warrior
DoTs are annoying but double healer handles it. Viper Sting Shaman. Cyclone Warrior. Kill Shaman during Beast Within + CC chains.
- Double healer handles DoTs
- Viper Sting Shaman
- Cyclone Warrior
- Kill Shaman during BW
- Patient approach
vs Mage / Lock / Priest
Caster cleave — survive their burst, win through attrition. Viper Sting Priest. Scatter/Trap Lock. Beast Within during CC. Double healer outheal caster damage.
- Survive burst
- Viper Sting Priest
- Scatter/Trap Lock
- Beast Within during CC
- Outheal caster damage
vs Shadow Priest / Rogue / Mage
Easy. Double healer laughs at their burst. Train Shadow Priest. Scatter/Trap Mage. Beast Within deletes SPriest. Heavily favored.
- Double healer crushes burst
- Train Shadow Priest
- Scatter/Trap Mage
- BW deletes SPriest
- Heavily favored
vs Warrior / Paladin / Druid
Double healer mirror. Extremely long. Viper Sting their Paladin. Neither side dies. Mana management wins eventually.
- Viper Sting their Paladin
- Extremely long games
- Neither side dies
- Mana management wins
- 10+ minute games
vs Hunter / Shaman / Warrior
Your double healer outlasts their Shaman healing. Cyclone Warrior. Viper Sting Shaman. Survive Bloodlust easily. Kill Shaman after Lust.
- Outlast Shaman healing
- Cyclone Warrior
- Viper Sting Shaman
- Survive Lust easily
- Kill Shaman post-Lust